DEFENDING WHEN OUTNUMBERED
DEFENDING WHEN OUTNUMBERED
KEY FACTORS
# Cover ground quickly
# Prepare to Stop quickly
# Side on, dictate to attacker where to go
# Judgement, body distance, weight, angles
# Be prepared to act, agile, balls of your feet
# Adjustment, changes of positions, mirror image
# Timing of tackles ("nibbles")
# Decisions, don't track poor runs eg off side
# Deny/Delay/Deflect/Defend
General Defending Principles
P-ressure
R-educe options
E-ncourage mistakes
S-tay compact
S-queeze
TECHNICAL
See Sketch, 10 Players. Playing area divided into two equal parts, 30 x 20 yards. The middle area is a 2 yard divide for 2 Attacking Players (1 for each side that is a safe zone) and 1 Server for each side. The ball can be played from the middle or the Server. To progress the Attacker in the middle can enter the area of play and support the other Attacker. To make it easier, a further Defender can be added so 2v3. Off side rules will apply.
SKILL
As Technique but Defenders allowed to tackle.
GAME
Apply Technique & Skill in a game. 12 Players in total, Outfield (3 v 3) with 2 Servers (acting for Attacking Team) on a 30 x 40 area: with two goals and two Goal Keepers deploying off side rules.
TIMINGS
Introduction, debrief & change sessions 5 mins
Warm ups 10 Mins
Technique 7.5 mins
Skill 7.5 mins
Game 20 mims
Cool down 10 mins
TOTAL SESSION TIME 60 mins
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